Tachibana General Labs

Caves of Qud Tips / Tricks / Notes

Collected notes from Caves of Qud for reference while playing.
♦ Armor Value : AV
○ Dodge Value : DV
→ Penetration : PV
Mental Armor : MA
♥ Hitpoints : HP
    

PHYSICAL MUTATIONS TABLE

The original table was made based on opinions from this reddit post: https://www.reddit.com/r/cavesofqud/comments/1abrr0d/highly_opinionated_guide_about_at_which_levels/

Mutation Target Level Notes
Adrenal Control 10 Stop unless min-maxing other physical mutations
Burrowing Claws 16 +48 PV breakpoint, more than enough to break most walls
Carapace 16 -
Corrosive Gas Generation 10 Good to dump rapid advancements if nothing else available
Double-Muscled 13/19/25 Major breakpoints at these levels
Electrical Generation 10+ Linear scaling, good for tinkers or dump stat like corrosive
Electromagnetic Pulse 10 Duration scales but not recommended past 10
Flaming Ray 10 Linear scaling, lukewarm investment
Freezing Ray 10+ Better than Flaming Ray due to freeze threshold
Heightened Hearing 10 Poor scaling, stop at 16/19 if you have to for some reason
Heightened Quickness 19 Breakpoint at 19, okay at 16, nice at 28, leave at 10 unless minmaxing quickness
Horns 10 Breakpoints at 16/22 only
Multiple Arms 1 Good at 1, only level for multi-wield builds, no Breakpoint
Multiple Legs 10 If going fast: Breakpoint with +40MS at 13, Breakpoint with +20MS at 19, non-boot Breakpoint at 25
Phasing 10 Linear scaling, higher for low WIL builds
Photosynthetic Skin 13 Breakpoints at 13/25
Quills 13 Stop at Breakpoint which is 13
Regeneration 10 New functionality at 5, stop at 10
Sleep Gas Generation 10 Same as Corrosive Gas
Spinnerets 10 Good at 1, better scaling than Multi Arms
Stinger (Confusing) 16/19 Dmg/confusion caps 18-19
Stinger (Paralyzing) 16/19 Same as Confusing
Stinger (Poison) 19+ Poison dmg continues scaling past 18
Triple-Jointed 13/19/25 Like Double-Muscled, if minmaxing 100% CD is lvl 31 which is hard to get
Two-headed 1 Scaling stops past 17 and leveling to/past that is only useful for mental mutation users
Two-hearted 13/19/25 Same as Double-Muscled
Wings 15/22 Breakpoint No fall at 6, Breakpoint -95% lost at 15, Breakpoint 24 no chance to fall when attacking

MENTAL MUTATIONS TABLE

Note: With high ego these can be left at level 1

Mutation Target Level Notes
Beguile 1 or Max Breakpoint: High as possible if > Ego, else lvl 1
Burgeoning 13/15/19 Breakpoint: 11(5s CD), 13/15/19(plant tier upgrades)
Clairvoyance 15 Breakpoint: 15(full area reveal)
Confusion Any No Breakpoints, scales continuously
Cryokinesis Any No Breakpoints, scales continuously
Disintegration Any No Breakpoints, scales continuously
Domination 1 or Max Like Beguile + duration scaling
Ego Projection 13 Breakpoint: 13(permanent buff with 32+ WIL)
Force Bubble 1/4 Breakpoint: 4(permanent with 32+ WIL)
Force Wall 1/4 Breakpoint: 4(permanent with 32+ WIL)
Light Manipulation 30 Breakpoint: Every odd level and lvl 30(100% reflect)
Mass Mind 9 Breakpoint: 9(100 cooldown)
Mental Mirror Any No notable Breakpoints
Precognition 10 Breakpoint: 10(minimal benefits after)
Psychometry 13 Breakpoint: 8(ID all without mods), 13(craft all without mods)
Pyrokinesis Any No Breakpoints, scales continuously
Space-Time Vortex 11 Breakpoint: 11(5s minimum CD)
Stunning Force 13/19/25 -
Sunder Mind Any Higher is better
Syphon Vim Any Same as above
Teleport Other 11 Breakpoint: 11(5s minimum CD)
Teleportation 11 Breakpoint: 11(lowest uncertainty)
Temporal Fugue Odd Breakpoint: Every odd level
Time Dilation 15 Breakpoint: 15(100%+ quickness penalty adjacent)

CHARACTER BUILDS

This section contains random builds I found online that I've enjoyed, mostly from qudzoo.

1. ESPER-ITED AWAY

By kernelmethod: https://wiki.cavesofqud.com/wiki/Build_Library#Esper-ited_Away

ATTRIBUTES:
- Strength: 13
- Agility: 16
- Toughness: 18
- Intelligence: 18
- Willpower: 22
- Ego: 18

BACKGROUND:
- Greybeard Mutated Human

MUTATIONS:
- Esper
- Clairvoyance
- Force Wall
- Light Manipulation
- Sunder Mind
- Socially Repugnant (D)

SKILLS:
- Cudgel Proficiency
- Berate
- Calloused

BONUSES:
- Start with +100 bear reputation

Notes:

  First few levels level up Light manipulation. Then raise ego and get as many mental mutations as you can.
  You can also go with one stack of Unstable Genome instead of Force Wall.

2. PEW PEW PEW!

By Kwipse : https://www.qudzoo.com/builds/641da75176c256c1b0d14ef5

ATTRIBUTES:
- Strength: 14
- Agility: 22
- Toughness: 18
- Intelligence: 14
- Willpower: 18
- Ego: 18

BACKGROUND:
- Gunslinger

MUTATIONS:
- Light Manipulation
- Two-Headed
- Temporal Fugue
- Triple-jointed
- Telepathy
- Irritable Genome (D)

SKILLS:
- Pistol Proficiency
- Rifle Proficiency

Notes:

- Get guns and lots of ammo
- Max your DV
- Press fugue
- Try to survive the bullet hell

3. AXBOMINATION

ATTRIBUTES:
- Strength: 20 (18+2)
- Agility: 18
- Toughness: 18
- Intelligence: 18
- Willpower: 18
- Ego: 14
BACKGROUND:
- Mutant Marauder
MUTATIONS:
- Chimera
- Irritable Genome
- Unstable Genome x5

TIPS AND FACTS

Qud ingredients to look out for

Other important ingredients for meals include:

FACTION SKILLS TABLE

Table originally from https://gist.github.com/kdrnic/0f3a4b228f70d039bd764a5a390c55ec
Faction Skills
Antelopes none
Apes Conk
Arachnids Lunge
Baboons none
Baetyls ?
Barathrumites Tinkering I
Bears none
Beasts none
Birds none
Cannibals Butchery
Cats Acrobatics
Consortium Snake Oiler
Crabs Calloused
Cragmensch none
Dogs none
Dromad none
Equines Longstrider
Fish Swim
Flowers none
Frogs Jump
Fungi Can give you a fungal infection
Girsh none
Glow Wights none
Goatfolk Skillful Butchery
Grazing Hedonists none
Hermits Berate
Insects none
Issachari Weathered
Joppa Harvestry
Kyakukya Skillful Harvestry
Mamon none
Mean ?
MechaSub ?
Mechanimists Proseltyze
Merchants none
Mollusks none
Naphtaali none
Newly Sentient Beings 200 skill points
Oozes Slime Glands mutation
Robots Iron Mind
Roots Wilderness Lore: Jungles
Seekers Self Discipline and various mental mutations
Snapjaws none
Solos ?
Strangers Akimbo
Succulents ?
Swine none
Templar none
Tortoises none
Trees none
Trolls none
Unshelled Reptiles ?
Urchins none
Vines Ambidexterity
Wardens Depends on the warden (Esther teaches Shield, Indrix teaches Intimidate)
Water Barons ?
Waydroids none
Winged Mammals none
Worms none

DV (DODGE VALUE)

- 22 DV = virtually untouchable
- 25 DV = max you should shoot for, if you have swift reflexes you will become invincible to all projectile attacks
- Aim for 7 AV for most of the game if you max DV
- Crits are the bane of a DV build
    

AV

Hit 6 av in the early game
Unsure about this one: If you early equip anything with negative dv at all, just stack av.

Other

Rapid Advancement after mutation level 10 goes like this: 13 - 16 - 19 - 22 - 25 - 28 - 31(most people will not get this far).

Outbound Links: